Our paper (collaborated with Prof. Qi Sun) “BlendFusion: Procedural 3D Texturing Assistant with View-Consistent Generative Models ” has been accpeted as Best Poster to I3D25.
Brief Introduction: Blendfusion is a project of Blender’s plug-in application to help artists to texture 3D objects with pretrained Diffusion models with multi-view consistency.
Abstract: Modeling 3D assets is universal in various applications, including animation and game development. However, a key challenge lies in the labor-intensive task of 3D texturing, where creators must repeatedly update textures to align with modified geometric shapes on the fly. This iterative workflow makes 3D texturing significantly more cumbersome and less efficient than 2D image painting. To address this, we introduce BlendFusion, an interactive framework that leverages generative diffusion models to streamline 3D texturing. Unlike existing systems that generate textures from scratch, BlendFusion integrates the procedural nature of texturing by incorporating multi-view projection to guide the generation process, enhancing stylistic alignment with the creator’s intent. Experimental results demonstrate the robustness and consistency of BlendFusion across both objective and subjective evaluations.